slider

HP Reverb G2

The no-compromise VR headset

Developed in collaboration with Valve and Microsoft, our breakthrough VR headset delivers a more immersive, comfortable, and compatible experience. 

Designed for what you do

Design

Design

From design concept to the showroom, create and manage workflows with better collaboration, reviews and experiences.

Recommended apps:⁶

Training

Training

From high-risk safety simulations and maintenance procedures to soft skills like public speaking, VR enables 7X more retention than traditional lecture-style learning.1

Recommended apps:⁶

Gaming

Gaming

VR takes immersive gaming to another level. From deep environmental interactions to puzzle solving. World exploration to visceral combat. Now you can be an active first-party participant in the game you’re playing.

Compatible with:⁶

Introducing the new standard in VR

Exceptional combination of visuals and sound

Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides the highest quality resolution among major vendors2 and fully immersive spatial audio.

Resolution

Immerse yourself in ultra sharp visuals with mura-free, 2160 x 2160 LCD panels per eye and full RGB stripe. At 9.3 million pixels, get 2.5x more pixels than Oculus Rift S.3

Lenses

Get more clarity over the previous gen with new industry-leading lenses designed by Valve.

Audio

Get a high quality audio experience with industry-leading Valve speakers. They sit off the ear by 10mm, allowing you to have a more comfortable fit.

A VR headset that adjusts to you

3
4
1. IPD Adjustment

Interpupillary distance (IPD) adjustment allows you to adapt the width of the lenses for different eye distances, so you get a perfect fit. 

2. Face Mask

Increased cushion size allows for even weight distribution. Flex material and magnetic detachability provide a custom fit, no matter your face shape or size.

3. Audio

Get a more comfortable fit with speakers that sit off the ear by 10mm.

4. Cable

Connecting directly to the headset, our new and improved 6 meter cable is thinner, lighter and longer than ever, allowing for more room to move freely.

More cameras. Better tracking.

Now, track more movement over the previous generation with four cameras built into the headset. And with a more ergonomic design, our controllers are more comfortable to hold onto.

Compatible across the industry

Looking for access across all VR content? With compatibility across both SteamVR and Windows Mixed Reality,4 access to everything VR is within reach. All with quick and painless setup.


See how HP Reverb G2 stacks up

 
Display
Resolution
Mechanical IPD Adjustment
RGB Subpixel Stripe
Frequency
Weight
Tracking
Face Mask
Cable
HP Reverb G2
2 x 2.89” LCD
2160x2160 per eye
Yes
Yes
90 Hz
Starting at 1.1 lbs.
(w/o cable)

Camera: 4 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Replaceable magnetic fabric

face cushions, Velcro adjust

Cables Included: 6 M

Desktop Cable

HTC Vive Pro

2 x 3.5” OLED

1440x1600 per eye

Yes
No
90 Hz

Starting at 1.7 lbs.

(w/o cable)

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0 

Tracking architecture:

SteamVR Base Stations

Ratchet adjust, foam cushion,

Vive wireless adapter opt.

Cables Included: 5 M

Desktop Cable 

Oculus Rift S
1 x LCD
1280x1440 per eye
No
Yes
80 Hz
Weight not public

Camera: 5 for Insight tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Rotary Dial adjust,

Passthrough +

Cables Included: 5 M

Desktop Cable

Samsung Odyssey
VR Headset
2 x 3.5” OLED
1440x1600 per eye
Yes
No
60/90 Hz

Starting at 1.42 lbs. 

(w/o cable)

Camera: 2 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Ratchet adjust, pleather

foam cushion

Cables Included: 4 M

Desktop Cable

Oculus Quest
2 x 3.5” OLED
1600x1440 per eye
Yes
No
72 Hz

Starting at 1.25 lbs

(w/o cable)

Camera: 4 for Insight tracking

Tracking area: not available

Tracking architecture: 6DoF

Velcro adjust,

foam cushion

N/A
HTC Vive Cosmos
2 x 3.5” LCD
1700x1440 per eye
Yes
Yes
90 Hz
Starting at 1.4 lbs

4 or 6 cameras for tracking 

Tracking area: not available

Tracking architecture: 6DoF

Replaceable foam cushions,

Knob adjust

5 meter cable

Valve Index
2 x 3.5” LCD
1600x1440 per eye
Yes
Yes
Up to 144 Hz
Starting at 1.78lbs

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0

Tracking architecture:

SteamVR Base Stations

Replaceable magnetic fabric

face cushions, knob adjust

6 meter cable